Unity event trigger pointer enter not working. At the moment, I want to get edge-scrolling to work.

Unity event trigger pointer enter not working Because the doc says, Attaching this component to a GameObject will make that object intercept ALL events, and no event bubbling will occur from this object! Every thing working find, except PointerEnter event. I set up this connection in the Editor (although I have also created the event trigger through code and it doesn’t work there either). Please help. Nov 20, 2021 · If all of your assumptions about your code were true, it would work as you expect; something is not working as expected, so evidently one of the things you say does not actually work the way you think. The function just displays a Debug. What else do i Dec 27, 2018 · PointerX events on the mobile work a bit differently, because they do not process events like on hovered. 3. A slot appears so drag the button on the slot. x-2021. also you will learn how to work How does OnMouseEnter () work with UI elements? I'm trying to add a basic feature where the cursor goes over an Image and a tooltip should appear. I have a hierarchy like, root –child I put event trigger on both root and child. Jan 30, 2015 · Maybe it’s not the best place to ask, but… I am wondering how it would be possible to trigger event with button, if I want to use not “onClick” event but event when mouse pointer enters onto the button? using UnityEngine; using System. Here is my code: using System. public void OnPointerEnter(PointerEventData eventData Nov 24, 2020 · I have created a UI Button in unity 2d and it works fine. There is the same issue with the OnPointerEnter callback. How did that happen and what am I doing wrong? using System May 16, 2020 · That’s exactly the point. They also don’t have a set position when they’re released from the touch device Description Called by the EventSystem when the pointer enters the object associated with this EventTrigger. Aug 14, 2019 · I have a button with a Event Trigger with a Pointer Click attached to it. in HelloVR scene, Pointer Enter and Pointer Exit is still okay (in any "treasure"object), but Pointer Click is no longer functioning. 3 (LTS) : OnPointerEnter and OnPointerExit is invoked when the mouse pointer enter/exit the parent. . CompareTag("Enemy") instead of: col. Apr 11, 2016 · [Solved: Here’s the code to create a virtual mouse cursor that triggers UI events. 2, and so far we have only noticed one big issue. I plugged an Event Trigger: Pointer Enter and Pointer Exit with callbacks to detect mouse pointer entering the container image and make it change color tint. There the UI canvas at the top, an empty gameObject, a Panel (that doesn’t block or interact with raycast), a parent (that doesn’t block or interact either) and then my object (s), that have Dec 13, 2024 · Noticed that IPointerExitHandler. gameObject. However the exit can be skipped if the mouse moves too fast, leaving the button scaled up when it is not selected. Currently, Pointer Enter callback is called when the pointer enters the bounding box area of the container image (ignore alpha transparency - this is okay at the Feb 5, 2022 · In 2019. The several methods that depends on event trigger: OnPointerClick, OnPointerExit, OnPointerDown, OnPointerExit - all stop working. On every discussion thread I could find the fix was something that does not work for me. This was done with Pointer Enter on Event Trigger with the new UI, but when I updated my Unity version I noticed a slight change on this behavior. I have made sure the collider I am using is a trigger and has a kinematic Rigidbody applied. Did you find this page useful? Please give it a rating: Dec 18, 2015 · This was done with Pointer Enter on Event Trigger with the new UI, but when I updated my Unity version I noticed a slight change on this behavior. My question is: is it the normal behavior or not ? Jan 23, 2023 · There are some variations of this code that I have also tried, but have not been able to get them to work either. Receives events from the EventSystem and calls registered functions for each event. The EventTrigger can be used to specify functions you wish to be called for each EventSystem event. Check out the Unity documentation as well on Colliders: Unity Collider documentation Unity Component. OnPointerExit are not fired when exiting a visual element while holding a mouse button down. Or I am doing something wrong. Unfortunately, collisions for OnTriggerEnter and OnTriggerExit are not registering. 6 to 5. tag == "Enemy" in your if statement. Also the MainCamera Inspector. Pointer events don’t have a persistent position. I have the positions set up as game objects, etc and can get it to work - BUT - the mouse registers OnClick as ther button RELEASES, not clicks DOWN, which doesn’t help me. However it still seems to not work correctly and at the moment I can’t find a good workaround for it either. I tried to change that (to Pointer UP or Pointer Down) but without success. When I build the game and go and hover over the button it doesn't work Apr 2, 2024 · I am working on inventory system for my 2D game. Changing Blocking Mask to Everything doesn't change nothing. After some searching, I tried to add Graphic Raycaster on the first button, still not working, then I added ipointerDownHandler on it, and the OnpointerCLICK handler worked magically, but stop working immediately when I removed May 5, 2016 · I think I found a bug. I start with the text invisible, and the pointer click works to set it to active but to turn the text off point clicking the button doesn’t turn it off but point clicking the canvas does. Works perfectly fine, unless the mouse flies past the UI image too quickly, resulting it detecting PointerEnter, but NOT PointerExit. Then I tried to create new gameobjects under other gameobject parents Jun 11, 2024 · Unity allows the implementation of up to 5 interfaces to handle pointer -related events while working with UI. Log message. I thought the Cardboard button was depreciated… Are there any other triggers to use now for pointer Enter, and Exit events? Nov 15, 2014 · But the highlight state of the button is not working: when I go over the button with the mouse pointer, it is not highlighted). I’ve used the EventSystem to select items in my scene in a previous version of my code, but I wanted to take it to the next level and also do things in my interface. I am working on a project with an ingame-menu which works via pressing a pointer down anywhere on Aug 3, 2025 · I have a container image with several child images showing on top of it. 4. I’m making a custom on-screen joystick to be used with a touchscreen. However i was not talking about those ones but about those ones: 7502672--924440--upload_2021-9-17_15-12-37. Aug 19, 2016 · I have two triggered events, for PointerEnter &amp; PointerExit. I wrote Debug in the attached script method and they were all not triggered. UI; using UnityEngine. Here a screen. Jan 28, 2021 · Here's the Event Trigger of the Button on the Inspector (It's called MoveUp). Added the Graphics Raycaster because I readed it was needed. Jul 2, 2015 · Figured out! Add am Event Trigger component to the button. At the moment, I want to get edge-scrolling to work. Log I have in my script never triggers, and neither does any of the other code. I’m fairly new and have been trying to get an enemy to attack my player when the player is in range of a sphere collider. using UnityEngine; using UnityEngine. I am using RegisterCallback on a VisualElement to register a set of pointer events, specifically: PointerDownEvent PointerMoveEvent PointerUpEvent PointerLeaveEvent The events are being fired as expected and my callbacks are working properly when using a mouse in the editor, however when I use a Simulated Feb 25, 2019 · -Event Trigger for Pointer Up which calls a function called “HandleClick” in the ClickHandler script which is attached to a game object that is also called “ClickHandler”. e. 4 (LTS) and 2020. the slider will no longer move). OnMouseEnter () works with other GameObjects, but apparently not with UI elements. Generic; using UnityEngine; using Uni&hellip; Nov 5, 2016 · I’m trying to use the Unity EventSystem to handle certain parts of my interface without having to go through the EventTrigger class. May 24, 2019 · I am trying to use Event Trigger to access PointerEnter and PointerExit from script. 6 UI tools, to change colour when mouse pointer hovers over it. I thought the Cardboard button was depreciated… Are there any other triggers to use now for pointer Enter, and Exit events? Dec 18, 2015 · Same behavior as above. 5f; public int attackDamage = 10 Dec 28, 2015 · Hello! I’m developing a 2D game for mobile. I removed all the unnecessary game objects. public class ExampleClass : MonoBehaviour, IPointerEnterHandler // required interface when using the OnPointerEnter method. But it still won’t trigger. I saw that using IPointerEnterHandler was an option. Feb 10, 2022 · Hello. They also don’t have a set position when they’re released from the touch device Feb 17, 2025 · Use Event Triggers: These allow you to define custom behaviors for events like pointer enter, pointer exit, or drag. I want to be able to turn on and off a canvas with some text on it. It trickles down, bubbles up, and is cancellable. The problem with pointer click is that it will wont call the function until the finger release the button Jun 5, 2017 · Hello. EventSystems;// Required when using Event data. Frequently the character in my game keep moving forward/back even if I lifted my finger from the movement button, or didn’t touch them anymore. Namely, the interfaces are: IPointerClickHandler IPointerDownHandler Feb 19, 2016 · I have attached my C# script to the Sprite, added an Event Trigger, and I have then tried Pointer Enter, Pointer Click and Select to call the same procedure and pass in a number … May 11, 2016 · I’ve created a UI Panel with a Text as Child and in the Panel I added a Event Trigger: I want that clicking on the panel, it calls a function of another object. The Debug. See EventTrigger for example usage. How do I solve this, so that only when I enter the custom collider of a slice I receive pointer events, and not on the square transform? Feb 3, 2015 · So, if you drop down a slider and run - all is well the slider functions fine and you can move the handle without any issues. I am trying to create Tool Tips, but I only want the Tool Tips to display if the Button the mouse hovers over is interactable = false. If it is deactivated when the menu starts and is then set active by clicking the menu button, none of the event trigger (OnPointerEnter and OnPointerExit) functionality works at all. I want to make the button bigger when the cursor is on the button and return to norma May 3, 2017 · Hello My Game Object has all the necessary components for it, Event System and Standalone Input Module. (Pointer Exit is not invoked when mouse pointer is over child, considering both parent and child as a single element) Jun 5, 2018 · Next make sure that your player collider has the "Is Trigger" option selected in the Unity inspector. And the Inspector of the Event System, even if I didn't change anything: Sep 16, 2021 · Yes triggers are candies when using scripting. Now from the drop down select YourScriptName → MrPointyIsHere Do the same for Pointer Exits and MrPointyGone Sorry for any typos, on my phone! Oct 31, 2021 · For instance hoovering a button with a text child now triggers on-pointer-enter and on-pointer-exit causing the colour or sprite-swap to go back to default even when the cursor still is “over the button” (i know that it actually is now considered over the text that is a child of the button, but come on…) Aug 19, 2017 · Question: How can I make this work the same way as the mouseEnter and mouseExit events and what causes the flickering or not working PointerEnter and Exit? Thanks in advance! A PointerDownEvent follows the default pointer event propagation path. 6 and probably 2022 series as well where Unity tried to change how pointer enter/exit events work for child elements. Now what confuses me is that once I turn off the Player component OnPointer doesn't work, but if I were to remove the Player component completely from the PlayerLogic GameObject OnPointerEnter works. { //Do this when the cursor enters the rect area of this selectable UI object. Apr 17, 2019 · Here’s what I want: Simple UI buttons that work on mobile that guide the player between one of 3 positions. : And the Inspector of the Canvas. Log("Test"); } I have no errors, it compiles fine but i am not receiving the message “test” on mouse down. It worked smoothly until suddenly my pointer stopped being detected. Collections. This also did not work. Jul 17, 2022 · When I hover over a button (the button changes position on hover) in the Editor Player, OnPointerEnter and OnPointerExit work. CompareTag method with example Hope this May 5, 2015 · Problem in short: My script using IPointerEnterHandler does not trigger the OnPointerEnter(PointerEventData data)-function when the mouse passes over, even though it carries a 2D collider. Frequently the character in my game keep moving forward/back even if I lifted my finger from the movement button, or didn't touch them anymore. and add Poiner Enter Event Type. Dec 9, 2021 · After some testing I've realized that its the specific issue lies within the Player script on the PlayerLogic GameObject. A cube with default values. But now according to the EventSystem in editor, the pointer position is set to -1,-1 and it does not trigger any enter or exit calls. To do that, I have a GameObjects that Dec 18, 2022 · I've noticed that if I placed this on a TextMeshPro canvas, the events work, but not when applied to by UI Button (created via UI -> Button - TextMeshPro) This must be something simple that I'm missing not knowing about Unity Editor. But I think the event trigger component doesn't work. using System. Next try using col. How do you know, for example, that ActivateFrame is called from OnPointerDown and only from OnPointerDown? Did you log it or see it with a debugger? Feb 17, 2015 · Like this: The thing is that the scroll works fine until I set pointer events to the text elements (Pointer Up, Pointer Click, etc), then when I swipe above an element I think the UI is “paying attention” to the event manager i. I can reproduce this on Jul 29, 2019 · A have a strange issue - OnPointerDown and OnPointerUp events doesn’t work without any errors in the Editor. When compile and test cell in my script works correctly, but I have a nasty problem. checking if I release my finger to trigger Pointer Up event and therefore it does not scroll. The event system doesn’t even react to the pointer enter or press. I posted a link for an image with my whole scene hierarchy. Nothing will happen when mouse pointer enter/exit the child. Don’t remember precisely the first one where it started, but i don’t think it was present in first few of 201. Add feedback: Visual cues like button highlights or sound effects can make the interface more engaging. For information about how the PointerDownEvent relates to other pointer events, refer to PointerEventBase<T0> and Pointer events. //Attach this script to the GameObject you would like to have mouse hovering detected on //This script outputs a message to the Console when the mouse pointer is currently detected hovering over the GameObject and also when the pointer leaves. Locking the cursor used to center it and still trigger Pointer enters and exits on world space UI. Using OnPointerClick is a better solution to this. In the event trigger Add New Event select Pointer Enter. I have: public void OnPointerClick(PointerEventData eventData) { Debug. So that root won’t get event triggered from child. Pressing the first button the Event Trigger “Pointer Enter” is triggered, but when shooting the Pointer events fire for UI interactions with a pointing device. Drag the button that have the script and set the function! Sep 26, 2022 · What version of unity are you on? There was a range of versions ~2021. The event is fired first when button is released and the pointer is outside the element. After a mouse click, the “continue” button is not selected anymore and everything is working fine. Collections; using UnityEngine. Is there a way to cascade events that overlay with a event trigger? I’d expect Oct 17, 2016 · I’m using Event Trigger on my buttons to scale up when the mouse enters, and down when it exits. Collections; using System. ] Is it possible to create a virtual mouse cursor (as a UI element on the canvas) that can trigger UI events such as hover and click? More importantly, a virtual mouse cursor that does not map 1:1 with the screen position of the actual mouse cursor? My game has an unusual setup, because I’m recreating the Dec 8, 2018 · The problem is that I came back to this project yesterday and the new version of GoogleVR Package seems not working correctly. So the only way to use the VR button now is to gaze at the VR-button, and then press the Cardboard button (tapping on the display). Firstly, the enter and exit handlers work well, but not the click one. Feb 16, 2015 · Drag that script onto the text. x. What I want to do: I am using a 2D sprite to act with the Unity 4. Jun 27, 2024 · #unity3d #unitydevelopment Struggling with event triggers or any event system not being interactable with the mouse in Unity 3D? Your ray caster isn't working? In this tutorial, we'll troubleshoot Aug 28, 2018 · The trigger for PointerClick works. Mar 10, 2019 · OnPointerEnter from script does not respond to mouse pointer Unity Engine UGUI 3 5318 February 22, 2016 OnPointerExit fired right after OnPointerEnter Unity Engine UGUI 1 2012 April 18, 2018 OnPointerEnter and OnPointerExit problems with a tab system Unity Engine Scripting 6 3169 March 13, 2022 OnPointerEnter events blocking buttons from Aug 28, 2018 · The trigger for PointerClick works. When I try to change this with the Event Trigger and CrossPlatform input handlers, I get an This is not Jan 6, 2021 · Hi, I encountered this bug on multiple version of Unity pre-releases and the UI Toolkit previews but originally I thought this is so obvious it might get fixed without me reporting it. png1098×780 320 KB the component sounds good for what i need but there’s no way to make it call any of the GO’s method… So i got 2 conclusions: Pointer events fire for UI interactions with a pointing device. Now, add an event trigger to the Slider Handle for Pointer Enter and one for Pointer Exit. The panel only functions correctly if the panel is already active when the Menu starts (which is obviously not working as intended). Jul 15, 2015 · The actual problem is that the buttons on the back canvas catch the event before the front canvas, if the cursor is not above the buttons in the back canvas, everything is working fine. You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided. Is there something else that the Z position to configure in order to have the events triggered first by my front canvas ? Topic Replies Views Activity Oct 26, 2016 · Today we moved our project over from Unity 5. I have inherited the correct classes and it’s methods required. Generic; using UnityEngine; public class EnemyAttack : MonoBehaviour { public float period = 0. I don’t know why but it doesn’t work. Try running again and the events are not propagated down (i. I got it to work but as I changed to Unity 5 my project ran into some problem Mar 27, 2025 · I have a canvas with some custom buttons - with ipointerXXhandler, not button component. Jul 9, 2023 · In the image, I moved the slices apart so you can see where the different transform are, but in game they will all have the same center origin. Disabled elements don't receive this event. Jun 10, 2023 · Topic Replies Views Activity OnPointerEnter from script does not respond to mouse pointer Unity Engine UGUI 3 5307 February 22, 2016 Pointer Enter only works on left side of Text Questions & Answers legacy-topics 1 848 March 18, 2015 Unusual trouble with OnPointerClick Questions & Answers legacy-topics 1 1343 June 13, 2017 Dec 17, 2023 · I am pretty new to unity, and I am trying to get the OnTriggerEnter method to work in my code. Sometimes he stops, but I can’t realise why this is happening. Alternatively, you can as well add timer to the input, so it won’t get called twice. I can get this to work by dragging and dropping the correct GameObject into the Inspector, but this method does not know whether the button the mouse is over is interactable or I am trying to determine if the mouse hovers over a button with OnPointerEnter but I just cannot get it to work even though it is so simple. I created a Sensitive button touch for the character walk right by using Canvas + Event Trigger (“Pointer Enter” to walk and “Pointer Exit” to stop walking). Similar to mouse events, pointer events provide additional information about the used input device, such as pen pressure or tilt angle. Pointer events always precede mouse events in UI Toolkit. EventSystems; public class Example : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { //Detect if the In this video you will learn how to Use Unity UI Event Trigger and also how to work with Pointer Down , Pointer Up and Drag . The individual who wrote this code said to attach it in a script directly to the Canvas and that it would work for any children UI elements within the Canvas. Sep 6, 2014 · The event trigger has a PointerEnter entry with the text field itself as the game object, and a function in the script as a parameter.