Wards Functionalities Extended Oldrim. Customize magnitude, cost, charge rate and absorption rate. Fo

Customize magnitude, cost, charge rate and absorption rate. For those who don't know, Wards Functionalities Extended is a magic ward overhaul. Wards Functionalities Extended on SLE For those who don't know, Wards Functionalities Extended is a magic ward overhaul. A patch for "Cutting Room Floor" is available in the download page. I do not own the mod, the video was uploaded with permission from the owner through Red It started as an update to "Wards Act Like Shields" and I ended up rewriting the whole thing, adding much more features. Protect yourself from arrows. They are now able to block physical damage. Mod information This mod adds extra usage to the (restoration spell) wards. This is a preview of the mod Wards Functions Extended by skepmanmods. A patch for Wards Functionalities Extended and Odin - Skyrim Magic Overhaul to work together. I do not own the mod, the video was uploaded with permission from the owner through Red. It makes the Eminent Ward and the Master Wards consistent with Strange Runes visual effects. Block melee weapons with your ward. Make sho Skyrim Special Edition Mods Skyrim Mods Elder Scrolls All games Skyrim Special Edition Mods User Interface Wards Functionalities Extended - Settings Loader-CHS Wards Functionalities Wards Functionalities Extended (LE | SE) Mysticism - A Magic Overhaul (SE) GIST - Genuinely Intelligent Soul Trap (LE | SE) Uninterrupted Invisibility (LE | SE) Strange Runes (LE | SE) Nexus requirements Mod name Notes Wards Functionalities Extended Permissions and credits A magic ward overhaul. It's basically a complete It makes the Eminent Ward and the Master Wards consistent with Strange Runes visual effects. I personally rarely ever used wards, but I was playing around with a mod list and the wards seemed to be functional so it got me thinking? All in all the primary draw is the wards now A magic ward overhaul. Protect yourself from Block melee weapons with your ward. Mainly I'm hoping for Odin to not alter wards at all with a patch (or something I might A patch for Wards Functionalities Extended and Odin - Skyrim Magic Overhaul to work together. A patch for "Cutting Room Floor" is The "Shell" spells are basically Fire and Forget versions of the Ward spells, that last for 10 seconds and don't require any concentration, so you can do other things while they're up. With its MCM you can customize the magnitude, cost, charge rate and absorption rate of wards. All damage There are A LOT of magic mods out there: there are new and updated spells, scrolls, staffs, shouts (not technically magicbutcome on, you literally can shout people to death or shout This is a preview of the mod Wards Functions Extended by skepmanmods. I already use Ward Functionalities Extended, it probably is script intensive but my system can handle it. It also Games Skyrim Special Edition Mods Magic - Spells & Enchantments Wards Functionalities Extended-CHS Wards Games Skyrim Special Edition Mods Magic - Spells & Enchantments Wards Functionalities Extended-CHS Wards The highest-level ward from Wards Functionalities Extended has the advantage of not being a concentration spell. That's already a A magic ward overhaul. Break your enemy's ward with your weapons. A magic ward overhaul. With its MCM you can customize the magnitude, cost, With mods like Wards Functionalities Extended and Vokrii which makes the wards viable, but still lacking in reliability during combat in comparison to shields that activates instantly with the A magic ward overhaul.

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